![java lwjgl 2d java lwjgl 2d](https://i.ytimg.com/vi/nSf1MpsWKig/maxresdefault.jpg)
Return the current display mode, as set by setDisplayMode (). You can use OpenGL for 3D or 2D graphics - youll use somewhat different techniques, but both are fully possible. This.font = new UnicodeFont(Font.createFont(Font.TRUETYPE_FONT, FileMgmt.getFile(MainComponent.resourceFolder, "/fonts/BrianOwenReidBold.ttf", false)), size, false, false) įileMgmt.LogException(e, "updateFont()", "Failed to create font from file!", false) įileMgmt. Returns the entire list of possible fullscreen display modes as an array, in no particular order.
![java lwjgl 2d java lwjgl 2d](https://i.stack.imgur.com/7v9WA.png)
It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. LWJGL - bgfx bindings org.lwjgl: lwjgl-bgfx A cross-platform, graphics API agnostic rendering library. These examples are extracted from open source projects.
JAVA LWJGL 2D HOW TO
Here's my Text2D.java class: package .engine.rendering The following examples show how to use 11GLTEXTURE2D. Hi, I'm making a 3D java lwjgl game, and I'm trying to render some simple 2D text on my screen in the middle, but no matter what I try, I never see any text rendered onto my screen anywhere.
![java lwjgl 2d java lwjgl 2d](https://4.bp.blogspot.com/-Iabaj5lkfrI/WV6xsKxOwCI/AAAAAAAABxM/5ISUxtOnWE4NdfNQ8npddJo7QbqYwcZsgCLcBGAs/s1600/Screenshot%2Bfrom%2B2017-07-06%2B17-51-36.png)
Before you go off on me for "not searching", I've searched around a LOT and found a lot of answers, but none of them worked for me.